It has been empirically shown that the current weather conditions directly influence the mood of people in clinical studies, psychological experiments and long-term observations. Although, the significance of the effect was limited in some studies, the correlation between mood and weather is part of one’s daily life. Furthermore, the overall disposition and mood of a person impact the visual processing as Bassoa et al have shown. In the context of virtual reality, it would be interesting to see whether a sunny sky is perceived differently than gloomy conditions.
Can the weather in a virtual environment noticeably affect
or lift the mood of people? Does the perception of a viewer diverge even though
the same scene is shown but only with different weather conditions and does
this perceptional transition involve a change in the mood? To validate the
assumption that virtual reality has similar effects on one’s mind than actual
weather does, the previously explained implications are validated in reverse
order. First, the experiments will try to manipulate the perception of the
viewer in order to then bias the mood. Altogether, this study strives to
validate that the previously created procedural sky evokes
similar reactions in people then real weather would.
Design
To clarify the planned experiment, I will outline the
contents in the following sections and describe the expectations, the
population, the procedure and the metrics of the perceptional study.
The previously created procedural sky has to be adapted to
integrate a picture showing any scene as displayed in Figure 3. Therefore, a texture
of the scene shown in Figure 1 is mapped onto a plane created inside the
skydome. The real sky is extracted from the picture producing an alpha map displayed
in Figure 2 which is used in a shader program to isolate the relevant parts
without the real sky from the texture. The saturation, contrast and brightness
of the scene have to be adapted according to the illumination of the procedural
sky.
Figure 1 Scene of a city used for the perceptional study |
Figure 2 Alpha map for the part of the scene shown in Figure 1 that is used in the perceptional study |
Hypothesis
Different conditions for clouds, the sky and the position of
the sun are perceived differently by observers and thus, evoke different
emotions or transitions in their mood. The correlation between the weather
conditions and the mood is expected to be minor but yet present.
Target group
The target group of many perceptional experiments where
students. To show that virtual reality triggers similar emotions in the
subjects as the real weather a similar target group has to be chosen to be able
to compare the results to existing studies.
Procedure
First, the subjects are assigned to one of three groups.
Each of those groups will see exactly the same footage but answer the questions
described in a latter section in a different order. There are supposed to be
two videos lasting at least 5 minutes to have an effect on the viewers. The
first video shows the scene with the procedurally generated sky in a sunny and
overall cheerful setting which is supposed to give the subjects a joyous
disposition. The second video captures the same scene but with a gloomy, stormy
and cloudy sky. All participants are asked to envision what they would do in the
scene they are shown. The first group acts as the reference group and answers
questions on their mood before seeing any of the scenes. The second group is
asked to fill out a questionnaire on their current mood after they have seen
the video with the sunny sky and the third lot does the same after the dark
setting. All participants are asked to answer questions covering their
perception of the scene after each video.
Metrics
The following generic questions can be used to investigate
the disposition of participants towards the scene. The order of the questions
is important to diminish biased answers for follow-up inquiries.
Questions related to the mood
- How would you describe your current mood on a scale from 0 (worst) to 10 (best)
- What do you think is your general mood on average on a scale from 0 (worst) to 10 (best)?
- How was your mood while envisioning to be in the scene shown before on a scale from 0 (worst) to 10 (best)?
Questions related to the perception
- In which month could the previously seen scene have taken place?
- Which outside temperature do you think there was?
- How realistic did the scene appear to you on a scale from 0 (most unrealistic) to 10 (highly realistic)?
Material
In this experiment the subjects see a video captured from
the procedural sky that was previously created. Additionally, a scene is
embedded and the real sky is replaced with the virtual one. The following
pictures are excerpts of a possible demonstration to illustrate the material.
The pictures to the left show a more sunny scene whereas the other side could
be perceived as gloomy and cloudy.
Figure 3 Different weather conditions for the skyline of a city |
Expectations
- The group with the on average lowest measured mood should be the one that saw the dark scene, followed by the reference group that answered the questions on their mood before the experiment. The group with the overall highest results in the metrics for mood should be the one that saw the video with the cheerful setting before answering the questions. These transitions can be ascribed to the impact that the virtual reality has on the participants.
- The darker scene should be perceived as a cold setting in autumn and the brighter scene should be matched with spring or summer.
References
- Denissen, J.J.A.; Butalid, Ligaya; Penke, Lars; van Aken, Marcel A. G. (2008). The effects of weather on daily mood: A multilevel approach. Emotion, 8(5), 662-667
- Howarth, E. & Hoffman, M.S. (1984). A multidimensional approach to the relationship between mood and weather. British Journal of Psychology, 75(1), 15-23
- Sanders, J.L. & Brizzolara, M.S. (1982). Relationships between weather and mood. Journal of General Psychology, 107(1), 155-156
- Bassoa, M.R. et al (1996). Mood and global-local visual processing. Journal of the International Neuropsychological Society, 2(3), 249-255
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